Art Target I created. The scene was used to judge visual fidelity, post effects, mood and lighting. Created in UE4.
Art Target I created. The scene was used to judge post effects and lighting. Created in UE4.
Stump and rock I created. The goal was to see how far we could push visual fidelity. Both assets are using custom materials that I created in UE4.
A hack point that will fit onto many objects. Unfortunately this asset never got finished.
Epic boss fight arena.
Tiling terrain textures that I created. I also set up the height based blending material for our terrain.
Large power generator.
Huge rocks used to populate the world. Rocks were using a custom material that I created. The material placed moss on up facing surfaces as well as allowed users to mask in wet sections, broken section and mask out moss using vertex colors.