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//Carbon

Carbon
Senior Environment Artist

Art Target I created.  The scene was used to judge visual fidelity, post effects, mood and lighting.  Created in UE4.

Art Target I created. The scene was used to judge visual fidelity, post effects, mood and lighting. Created in UE4.

Art Target I created.  The scene was used to judge post effects and lighting.  Created in UE4.

Art Target I created. The scene was used to judge post effects and lighting. Created in UE4.

Stump and rock I created.  The goal was to see how far we could push visual fidelity.  Both assets are using custom materials that I created in UE4.

Stump and rock I created. The goal was to see how far we could push visual fidelity. Both assets are using custom materials that I created in UE4.

A hack point that will fit onto many objects.  Unfortunately this asset never got finished.

A hack point that will fit onto many objects. Unfortunately this asset never got finished.

Epic boss fight arena.

Epic boss fight arena.

Tiling terrain textures that I created.  I also set up the height based blending material for our terrain.

Tiling terrain textures that I created. I also set up the height based blending material for our terrain.

Large power generator.

Large power generator.

Huge rocks used to populate the world.  Rocks were using a custom material that I created.  The material placed moss on up facing surfaces as well as allowed users to mask in wet sections, broken section and mask out moss using vertex colors.

Huge rocks used to populate the world. Rocks were using a custom material that I created. The material placed moss on up facing surfaces as well as allowed users to mask in wet sections, broken section and mask out moss using vertex colors.

Shelter tree that the player could hide in.

Shelter tree that the player could hide in.

Art Target Walkthrough

The making of the Art Target