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//Quantum Conundrum

Quantum Conundrum - PC, XBOX 360 and PS3
Lead Environment Artist/Designer

This area was the central hub for the game.  The hub needed different states of power to reinforce player progression.  I was responsible for whitebox, scripting, animations and art-passing the level.

This area was the central hub for the game. The hub needed different states of power to reinforce player progression. I was responsible for whitebox, scripting, animations and art-passing the level.

I created a modular system that all assets had to adhere to.  I worked with design to ensure that they had the flexibility they needed to create any size of level.  I was responsible for creating almost all of the non-tech assets.

I created a modular system that all assets had to adhere to. I worked with design to ensure that they had the flexibility they needed to create any size of level. I was responsible for creating almost all of the non-tech assets.

All non-tech assets needed a new set of materials for each dimension. I worked closely with our art Director to implement the art style for each dimension. I also worked with programmers to develop tools that allowed artist to group and edit these assets.

All non-tech assets needed a new set of materials for each dimension. I worked closely with our art Director to implement the art style for each dimension. I also worked with programmers to develop tools that allowed artist to group and edit these assets.

This shot is from the final level of the game.  It was a custom environment that had several states that could be activated by the player. I was responsible for creating, maintaining and polishing this level.

This shot is from the final level of the game. It was a custom environment that had several states that could be activated by the player. I was responsible for creating, maintaining and polishing this level.